Jean-Noël Vittaut
Jean-Noël Vittaut
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Operator Learning with Neural Fields: Tackling PDEs on General Geometries
Machine learning approaches for solving partial differential equations require learning mappings between function spaces. While …
Louis Serrano
,
Lise Le Boudec
,
Armand Kassaï Koupaï
,
Thomas X Wang
,
Yuan Yin
,
Jean-Noël Vittaut
,
Patrick Gallinari
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TIGTEC: Token Importance Guided TExt Counterfactuals
Counterfactual examples explain a prediction by highlighting changes in an instance that flip the outcome of a classifier. This paper …
Milan Bhan
,
Jean-Noël Vittaut
,
Nicolas Chesneau
,
Marie-Jeanne Lesot
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Exploiting Game Decompositions in Monte Carlo Tree Search
In this paper, we propose a variation of the MCTS framework to perform a search in several trees to exploit game decompositions. Our …
Aline Hufschmitt
,
Jean-Noël Vittaut
,
Nicolas Jouandeau
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DOI
Recherche Monte Carlo multi-arbres pour l’exploitation des jeux décomposés
Dans cet article nous présentons une variation de la recherche arborescente Monte Carlo (MCTS) consistant à réaliser une recherche dans …
Aline Hufschmitt
,
Jean-Noël Vittaut
,
Nicolas Jouandeau
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Statistical GGP Game Decomposition
This paper presents a statistical approach for the decomposition of games in the General Game Playing framework. General game players …
Aline Hufschmitt
,
Jean-Noël Vittaut
,
Nicolas Jouandeau
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DOI
Décomposition des jeux pour le General Game Playing
Dans cet article nous présentons une approche pour la décomposition des jeux généraux décrits en Game Description Language (GDL). Dans …
Aline Hufschmitt
,
Jean-Noël Vittaut
,
Nicolas Jouandeau
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A General Approach of Game Description Decomposition for General Game Playing
We present a general approach for the decomposition of games described in the Game Description Language (GDL). In the field of General …
Aline Hufschmitt
,
Jean-Noël Vittaut
,
Jean Méhat
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DOI
MCTS Playouts Parallelization with a MPPA Architecture
We present a study of the use of a Multi-Purpose Processor Array (MPPA) architecture for the parallelization of MCTS algorithms applied …
Aline Hufschmitt
,
Jean Méhat
,
Jean-Noël Vittaut
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Using the MPPA Architecture for UCT Parallelization
We present here a study of the use of a Multi-Purpose Processor Array (MPPA) architecture for the parallelization of the UCT algorithm …
Aline Hufschmitt
,
Jean Méhat
,
Jean-Noël Vittaut
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Efficient Grounding of Game Descriptions with Tabling
We present a method to instantiate game descriptions used in General Game Playing with the tabling engine of a Prolog interpreter. …
Jean-Noël Vittaut
,
Jean Méhat
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